3 Cornerstones of Film Music
When he talks about the creative process, Richard describes three cornerstones:
- having a foundation of craft and knowledge of music;
- knowing what you want to say dramatically, emotionally and psychologically;
- knowing your own strengths, weaknesses and capacity to produce.
I’ve been thinking quite a lot about this recently.
The first and third cornerstones are the easy ones: you can work on them and get better at your craft with experience. The third one in particular is what I’m focusing a lot on in this precise moment of my life.
Knowing what you want to say though, that's a whole different story and it’s a double-edged sword in the world of music for media.
You need to have a clear idea of what you want to say but you also need to make sure you are open minded and flexible enough to change it according to whatever the director (or producer, or game developer) wants to say. You need to be ready to propose (such an important part of this job) and respect the fact that it isn't your story you're telling.
Every once in a while though, a special collaboration with another creative individual can make this process easy and remarkable. It doesn't happen often but when it does you shift from someone who scores a film, a game, a project to a storyteller.
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Also, a short film I scored a few months ago, is about to come out! The last paragraph is a pretty accurate description of how I felt as part of this project.
Here’s a preview: